I am going to be illustrating a graphic novel, which is still in the planning stages, so I’m doing exploratory sketches of the main characters: The Girl, The Boy, Snake, Fairy, and Kurt/Exkurt. It’s a science fiction novel, which should explain the choice of names. These characters and a few more, still unvisualized, will spend seven years and a video game together, and change the world. It’s going to be a very complex plot, and require unique style and looks for each level, to keep confusion to a minimum, and to add a maximum of richness to the visual look.
It’s a challenge I haven’t had since I was a teenager drawing war comics and science fiction stories with my neighbor friend Robert.
These are the studies I have done so far. They illustrate the characters inside the game, where they inhabit various roles that are composites of many mythical characters that I have read about for 50 years, even tho this story is just in the process of being created. You’ve got to have bricks to make a wall, and these mythic stories are the bricks, but the wall is really new.
I’ve never played a video game in my life, and since I like using a brush better than a computer, I probably never will. But why would an old codger like me be illustrating a comic book? Because I can. And also because I used to make them up for myself 60 years ago, and it is amusing to go back to doing them again. Returning to my childhood? There are worse places to go.
(all of these paintings are pastel and acrylic on paper)
Here we have The Girl. At this moment she has no name, but probably will by the time the text is written. I’m just trying to establish a little about her visually. She’s in her Steam Punk clothes in this painting, and the other guys in the concert are some of her friends and cohorts.
This painting shows The Boy and Snake. In the game, The Boy becomes a mighty military ruler, wealthy and powerful. Snake becomes a religious type and carves out his own powerbase and followers. Each are flanked by some of their minions, and they are at this point in an environment of oppressive prisons (Piranesi-like architecture) and multiple executions.
Here is Fairy, with Snake, in the very beginning of the story. This is how they appear in the real world, because the real world is a science-fiction and fantasy conference and everybody is in costume.
This is Kurt, sitting there at the bottom of the painting, with his keyboard. He is writing the program for the video game that everybody’s going to be playing. At some point Kurt joins the majority (dies) and reappears inside the game as Exkurt, the ghost in the machine.
This painting is my first effort at trying to depict something that happens entirely in the virtual cyber world. In the last ten or fifteen years, some interesting filmmakers have attempted to show things that go on inside the world of computers, which I’ve enjoyed looking at, but I find I’m not wanting to go in their direction. Consequently we will see how Kurt develops, and Exkurt shoud be even more interesting. Normally, in art school, you’re taught how to depict something in front of you as convincingly as possible. But I’ve never seen anybody make an effort to draw a being made up entirely of on-off electronic images. 010101010














































































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